Spaceflight Simulator Redstone Atlas Pack Free Download: How to Build and Launch Your Own Mercury Rockets
Introduction
Do you love space and rockets? Do you want to recreate the historic missions of Project Mercury, the first human spaceflight program of the United States? Do you want to explore new worlds with your own custom-built rockets? If you answered yes to any of these questions, then you will love Spaceflight Simulator and the Redstone Atlas pack.
Spaceflight Simulator is a game that lets you design, build, and launch your own rockets in a realistic simulation of the solar system. You can create anything from simple satellites to complex interplanetary probes, and test your engineering and piloting skills in various scenarios and challenges. You can also share your creations and discoveries with other players online, and download and try out their rockets as well.
spaceflight simulator redstone atlas pack free download
The Redstone Atlas pack is a fan-made expansion pack for Spaceflight Simulator that adds new parts and skins based on the historical rockets used in Project Mercury. These rockets are the Mercury-Redstone and the Mercury-Atlas, which launched the first American astronauts into space and orbit. With this pack, you can build and fly your own replicas of these rockets, or modify them to suit your own needs and preferences.
The best part is, you can download and install the Redstone Atlas pack for free, and enjoy all its features without any limitations or restrictions. All you need is a device that can run Spaceflight Simulator, and a few minutes of your time. In this article, we will show you how to do that, and how to build and launch your own Mercury rockets in Spaceflight Simulator.
Building Your Own Mercury Rockets
The Mercury-Redstone Rocket
The Mercury-Redstone rocket was the first rocket used in Project Mercury, and the first rocket to launch an American astronaut into space. It was a modified version of the Redstone ballistic missile, which was developed by the US Army as a nuclear weapon delivery system. The Mercury-Redstone rocket had a single-stage liquid-fueled engine that could produce about 78 kN of thrust, and could reach a maximum altitude of about 200 km. It could carry a single Mercury capsule, which housed the astronaut and the life support systems.
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The Mercury-Redstone rocket was used for six suborbital flights between 1960 and 1961, four of which were manned by Alan Shepard, Virgil Grissom, Ham (a chimpanzee), and Enos (another chimpanzee). The most famous of these flights was Mercury-Redstone 3, also known as Freedom 7, which launched Alan Shepard as the first American in space on May 5, 1961. He reached an altitude of 187 km and a speed of 8,280 km/h, before splashing down in the Atlantic Ocean after 15 minutes of flight.
If you want to build a Mercury-Redstone rocket in Spaceflight Simulator, you will need the following parts from the Redstone Atlas pack:
Part
Quantity
Description
Mercury Capsule
1
The crew module that houses the astronaut and the life support systems.
Mercury Escape Tower
1
The emergency system that can separate the capsule from the rocket in case of a launch failure.
Mercury Retro Pack
1
The small thrusters that can slow down the capsule before reentry.
Mercury Heat Shield
1
The protective layer that prevents the capsule from overheating during reentry.
Mercury Decoupler
1
The device that can detach the capsule from the rocket after reaching the desired altitude.
Redstone Tank
1
The fuel tank that contains liquid oxygen and ethanol for the rocket engine.
Redstone Engine1
The rocket engine that provides the thrust for the rocket.
To assemble the Mercury-Redstone rocket in Spaceflight Simulator, you will need to follow these steps:
Start a new rocket and select the Mercury Capsule as the first part.
Attach the Mercury Escape Tower on top of the capsule.
Attach the Mercury Retro Pack on the bottom of the capsule.
Attach the Mercury Heat Shield on the bottom of the retro pack.
Attach the Mercury Decoupler on the bottom of the heat shield.
Attach the Redstone Tank on the bottom of the decoupler.
Attach the Redstone Engine on the bottom of the tank.
Adjust the staging and settings of the parts as needed.
Save and name your rocket.
You should now have a complete Mercury-Redstone rocket ready to launch. Here is how it should look like:
To launch and fly a Mercury-Redstone rocket in Spaceflight Simulator, you will need to follow these steps:
Select your rocket and choose a launch site. We recommend Cape Canaveral, Florida, USA, as it was the historical launch site for Project Mercury.
Start the countdown and activate the first stage, which will ignite the Redstone Engine and lift off the rocket.
Follow a vertical ascent until you reach an altitude of about 10 km, then gradually tilt your rocket to the east to gain horizontal speed.
Keep an eye on your speed and altitude, and aim for a suborbital trajectory that reaches a peak altitude of about 200 km. You can use the map view to check your trajectory and adjust your pitch accordingly.
When your fuel runs out, activate the second stage, which will detach the capsule from the rocket. The escape tower will also be jettisoned automatically.
Enjoy the view from space and take some screenshots if you want. You can also control your capsule's attitude with the reaction control system (RCS) thrusters.
When you start to fall back to Earth, activate the third stage, which will fire the retro pack thrusters to slow down your capsule and prepare for reentry.
When you enter the atmosphere, activate the fourth stage, which will deploy a drogue parachute to stabilize your capsule and reduce its speed.
When you reach an altitude of about 3 km, activate the fifth stage, which will deploy a main parachute to slow down your capsule further and ensure a safe landing.
Splash down in the ocean and wait for recovery. Congratulations, you have completed a successful suborbital flight with your Mercury-Redstone rocket!
The Mercury-Atlas Rocket
The Mercury-Atlas rocket was the second rocket used in Project Mercury, and the first rocket to launch an American astronaut into orbit. It was a modified version of the Atlas intercontinental ballistic missile, which was developed by the US Air Force as a nuclear weapon delivery system. The Mercury-Atlas rocket had a two-and-a-half-stage liquid-fueled engine that could produce about 360 kN of thrust, and could reach a maximum altitude of about 300 km. It could carry a single Mercury capsule, which housed the astronaut and the life support systems.
The Mercury-Atlas rocket was used for six orbital flights between 1962 and 1963, four of which were manned by John Glenn, Scott Carpenter, Walter Schirra, and Gordon Cooper. The most famous of these flights was Mercury-Atlas 6, also known as Friendship 7, which launched John Glenn as the first American in orbit on February 20, 1962. He orbited the Earth three times in about five hours, reaching a maximum altitude of 265 km and a speed of 28,000 km/h, before splashing down in the Atlantic Ocean.
If you want to build a Mercury-Atlas rocket in Spaceflight Simulator, you will need the following parts from the Redstone Atlas pack:
Part
Quantity
Description
Mercury Capsule
1
The crew module that houses the astronaut and the life support systems.
Mercury Escape Tower
1
The emergency system that can separate the capsule from the rocket in case of a launch failure.
Mercury Retro Pack
1
The small thrusters that can slow down the capsule before reentry.
Mercury Heat Shield
1
The protective layer that prevents the capsule from overheating during reentry.
Mercury Decoupler1
The device that can detach the capsule from the rocket after reaching the desired altitude.
Atlas Booster
1
The first stage of the rocket that contains two large fuel tanks and three engines.
Atlas Sustainer
1
The second stage of the rocket that contains a smaller fuel tank and a single engine.
Atlas Vernier1
The small thrusters that can control the attitude and orientation of the rocket.
To assemble the Mercury-Atlas rocket in Spaceflight Simulator, you will need to follow these steps:
Start a new rocket and select the Mercury Capsule as the first part.
Attach the Mercury Escape Tower on top of the capsule.
Attach the Mercury Retro Pack on the bottom of the capsule.
Attach the Mercury Heat Shield on the bottom of the retro pack.
Attach the Mercury Decoupler on the bottom of the heat shield.
Attach the Atlas Booster on the bottom of the decoupler.
Attach the Atlas Sustainer on the bottom of the booster.
Attach the Atlas Vernier on the bottom of the sustainer.
Adjust the staging and settings of the parts as needed.
Save and name your rocket.
You should now have a complete Mercury-Atlas rocket ready to launch. Here is how it should look like:
To launch and orbit a Mercury-Atlas rocket in Spaceflight Simulator, you will need to follow these steps:
Select your rocket and choose a launch site. We recommend Cape Canaveral, Florida, USA, as it was the historical launch site for Project Mercury.
Start the countdown and activate the first stage, which will ignite all three engines of the Atlas Booster and lift off the rocket.
Follow a vertical ascent until you reach an altitude of about 10 km, then gradually tilt your rocket to the east to gain horizontal speed.
Keep an eye on your speed and altitude, and aim for a low Earth orbit that reaches a minimum altitude of about 150 km. You can use the map view to check your orbit and adjust your pitch accordingly.
When your fuel runs out, activate the second stage, which will detach the Atlas Booster from the Atlas Sustainer. The Atlas Vernier will also be activated automatically to control your rocket's attitude.
When you reach your desired orbit, activate the third stage, which will detach the capsule from the Atlas Sustainer. The escape tower will also be jettisoned automatically.
Congratulations, you have reached orbit with your Mercury-Atlas rocket! You can now enjoy the view from space and take some screenshots if you want. You can also control your capsule's attitude with the reaction control system (RCS) thrusters.
When you are ready to return to Earth, activate the fourth stage, which will fire the retro pack thrusters to slow down your capsule and prepare for reentry.
When you enter the atmosphere, activate the fifth stage, which will deploy a drogue parachute to stabilize your capsule and reduce its speed.
When you reach an altitude of about 3 km, activate the sixth stage, which will deploy a main parachute to slow down your capsule further and ensure a safe landing.
Splash down in the ocean and wait for recovery. Congratulations, you have completed a successful orbital flight with your Mercury-Atlas rocket!
Exploring New Worlds with Your Mercury Rockets
Landing on the Moon
If you want to take your space exploration to the next level, you can try to land on the Moon with your Mercury-Atlas rocket. This is a very challenging and rewarding mission, as it requires careful planning, precise maneuvering, and a lot of fuel. However, it is not impossible, and it can give you a sense of accomplishment and wonder that few other games can offer.
To land on the Moon with your Mercury-Atlas rocket in Spaceflight Simulator, you will need to follow these steps:
Build and launch your Mercury-Atlas rocket as described above, but aim for a higher orbit that reaches a minimum altitude of about 300 km. This will give you more time and speed to perform the lunar transfer maneuver.
When you reach your desired orbit, activate the map view and look for the Moon. You will see a white circle around it, which represents its sphere of influence (SOI). This is the region where the Moon's gravity dominates over the Earth's gravity.
Place a maneuver node on your orbit that aligns with the Moon's position. Drag the prograde handle until you see your orbit intersect with the Moon's SOI. You will also see a dotted line that shows your projected trajectory around the Moon. Adjust the node until you get a close encounter with the Moon.
Execute the maneuver node at the right time by firing your Atlas Sustainer engine. You may need to fine-tune your burn by using the RCS thrusters or the Atlas Vernier thrusters.
When you enter the Moon's SOI, activate the map view again and look for your periapsis, which is the lowest point of your orbit around the Moon. Place another maneuver node at your periapsis and drag the retrograde handle until you see your orbit become circular. This will reduce your speed and altitude around the Moon.
Execute the maneuver node at the right time by firing your Atlas Sustainer engine. You may need to fine-tune your burn by using the RCS thrusters or the Atlas Vernier thrusters.
When you reach a stable orbit around the Moon, activate the map view again and look for a suitable landing site on the lunar surface. You can use the terrain view to see the elevation and slope of the surface. You can also use the daylight view to see the illumination and shadow of the surface.
Place another maneuver node on your orbit that aligns with your landing site. Drag the retrograde handle until you see your orbit touch the surface. You will also see a crosshair that shows your projected landing point. Adjust the node until you get a smooth and safe descent path.
Execute the maneuver node at the right time by firing your Atlas Sustainer engine. You may need to fine-tune your burn by using the RCS thrusters or the Atlas Vernier thrusters.
When you are close to the surface, activate the third stage, which will detach the capsule from the Atlas Sustainer. The escape tower will also be jettisoned automatically.
Use the RCS thrusters to control your capsule's attitude and orientation. Aim for a vertical descent with a low speed.
When you are about to touch down, activate the fourth stage, which will fire the retro pack thrusters to cushion your landing. You may need to adjust your thrust and attitude to avoid bouncing or tipping over.
Landing on the Moon with your Mercury-Atlas rocket in Spaceflight Simulator. Here is how it should look like:
Congratulations, you have landed on the Moon with your Mercury-Atlas rocket! You can now explore the lunar surface with your Mercury capsule, or try to take off and return to Earth if you have enough fuel left. You can also plant a flag, take some screenshots, or do some science experiments if you want.
Visiting Other Planets
If you want to take your space exploration even further, you can try to visit other planets with your Mercury-Atlas rocket. This is a very challenging and rewarding mission, as it requires careful planning, precise maneuvering, and a lot of fuel. However, it is not impossible, and it can give you a sense of adventure and wonder that few other games can offer.
To visit other planets with your Mercury-Atlas rocket in Spaceflight Simulator, you will need to follow these steps:
Build and launch your Mercury-Atlas rocket as described above, but aim for a higher orbit that reaches a minimum altitude of about 500 km. This will give you more time and speed to perform the interplanetary transfer maneuver.
When you reach your desired orbit, activate the map view and look for the planet that you want to visit. You will see a white circle around it, which represents its sphere of influence (SOI). This is the region where the planet's gravity dominates over the Sun's gravity.
Place a maneuver node on your orbit that aligns with the planet's position. Drag the prograde handle until you see your orbit intersect with the planet's SOI. You will also see a dotted line that shows your projected trajectory around the planet. Adjust the node until you get a close encounter with the planet.
Execute the maneuver node at the right time by firing your Atlas Sustainer engine. You may need to fine-tune your burn by using the RCS thrusters or the Atlas Vernier thrusters.
When you enter the planet's SOI, activate the map view again and look for your periapsis, which is the lowest point of your orbit around the planet. Place another maneuver node at your periapsis and drag the retrograde handle until you see your orbit become circular. This will reduce your speed and altitude around the planet.
Execute the maneuver node at the right time by firing your Atlas Sustainer engine. You may need to fine-tune your burn by using the RCS thrusters or the Atlas Vernier thrusters.
When you reach a stable orbit around the planet, activate the third stage, which will detach the capsule from the Atlas Sustainer. The escape tower will also be jettisoned automatically.
You can now explore the planet with your Mercury capsule, or try to land on it if it has a solid surface and a thin or no atmosphere. You can also take some screenshots, or do some science experiments if you want.
When you are ready to return to Earth, you will need to perform a reverse interplanetary transfer maneuver, which is similar to the one you did to reach the planet, but in the opposite direction. You will also need to reenter Earth's atmosphere and land safely with your capsule, which is similar to what you did after orbiting or landing on the Moon.
Visiting other planets with your Mercury-Atlas rocket in Spaceflight Simulator is a very rewarding and challenging mission, but it is also very risky and costly. You will need a lot of fuel, patience, and skill to pull it off, and you may encounter many difficulties and dangers along the way. However, if you succeed, you will have achieved something that few other players have done, and you will have seen some of the most amazing sights in the solar system.
Conclusion
In this article, we have shown you how to download and install the Redstone Atlas pack for Spaceflight Simulator, and how to build and launch your own Mercury rockets in the game. We have also shown you how to use your Mercury rockets to explore new worlds, such as landing on the Moon or visiting other planets. We hope that you have enjoyed this article, and that you have learned something new and useful about spaceflight and rockets.
If you are interested in Spaceflight Simulator and the Redstone Atlas pack, we encourage you to try them out for yourself, and see what else you can do with them. You can also check out some of the other expansion packs or mods for Spaceflight Simulator that we mentioned earlier, or look for more online. You can also learn more about Project Mercury and its rockets by visiting some of the websites or watching some of the videos that we suggested earlier, or look for more online.
Spaceflight Simulator is a game that lets you unleash your creativity and curiosity, and experience the thrill and wonder of space exploration. The Redstone Atlas pack is a fan-made expansion pack that adds new parts and skins based on the historical rockets used in Project Mercury, the first human spaceflight program of the United States. With this pack, you can build and fly your own replicas of these rockets, or modify them to suit your own needs and preferences. You can also use them to explore new worlds, such as landing on the Moon or visiting other planets.
Spaceflight Simulator and the Redstone Atlas pack are both fun and educational games that can teach you a lot about spaceflight and rockets. They can also inspire you to learn more about the history and future of space exploration, and to pursue your own dreams and passions in this field. Whether you are a casual gamer, a space enthusiast, or an aspiring astronaut, you will find something to enjoy and appreciate in these games.
Thank you for reading this article, and we hope that you have a great time playing Spaceflight Simulator and the Redstone Atlas pack. If you have any questions, comments, or feedback, please feel free to share them with us. We would love to hear from you and help you with anything that we can. Happy spacefaring!
FAQs
Here are some frequently asked questions about Spaceflight Simulator and the Redstone Atlas pack:
Q: Is Spaceflight Simulator realistic?
A: Spaceflight Simulator is a game that simulates realistic rocket physics, orbital mechanics, and planetary exploration. It is not a perfect representation of reality, but it is close enough to provide a fun and educational experience for anyone interested in spaceflight.
Q: Is the Redstone Atlas pack official or fan-made?
A: The Redstone Atlas pack is a fan-made expansion pack for Spaceflight Simulator that adds new parts and skins based on the historical rockets used in Project Mercury. It is not endorsed or affiliated with the official developers of Spaceflight Simulator, but it is compatible with the latest version of the game.
Q: How can I download and install the Redstone Atlas pack for free?
A: You can download and install the Redstone Atlas pack for free by following these steps:
Go to [this link] and download the zip file containing the pack.
Extract the zip file to your device's storage.
Copy the folder named "SpaceflightSimulator" to your device's storage, replacing any existing folder with the same name.
Launch Spaceflight Simulator and enjoy the new parts and skins.
Q: What are some other expansion packs or mods for Spaceflight Simulator that I can try out?
A: There are many other expansion packs or mods for Spaceflight Simulator that you can try out, such as:
The Saturn V Pack, which adds parts and skins based on the Saturn V rocket used in Project Apollo.
The Shuttle Pack, which adds parts and skins based on the Space Shuttle program.
The Starship Pack, which adds parts and skins based on SpaceX's Starship vehicle.
The Planet Pack, which adds new planets and moons to explore in Spaceflight Simulator.
You can find these packs or mods on various websites or forums dedicated to Spaceflight Simulator, such as [this one].
Q: Where can I learn more about Project Mercury and its rockets?
A: You can learn more about Project Mercury and its rockets by visiting these websites or watching these videos:
[NASA's website] on Project Mercury, which provides an overview of the program's history, goals, achievements, and legacy.
[Wikipedia's article] on Project Mercury, which provides more detailed information on the program's design, development, operations, and results.
[This video] by Everyday Astronaut, which explains how the Mercury-Redstone rocket works and how it launched America's first astronaut into space.
[This video] by Scott Manley, which explains how the Mercury-Atlas rocket works and how it launched America's first orbital astronaut into space.
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